Hi all - this is the tentative course schedule. Some things might change as folks iron out their schedules, but this is roughly secured.
MICA Game Workshop
Summer 2009
Week 1 – Intro and Concepting
Intro to MICA Game Workshop (Tuesday 6-10) – Dave Inscore, Art Director, Big Huge Games.
Discussion topics will include…
- Increased Importance of Traditional Art Skills
- Games as an Established and Compelling Art Form
- Capabilities and Challenges of Next Generation Software and Hardware
- Career Path Diversity
- Tools and Techniques of the Medium
- Entertainment and Mass Market Appeal
- Getting One’s Foot in the Industry Door
- Class will conclude with introduction to the class assignments
- Homework assignment – Pinocchio concept
Conceptual Drawing (Wednesday, 6-10) – Sean Andrew Murray, Lead Concept Artist, Big Huge Games.
- Look over Pinocchio sketches.
- Draw 20-30 thumbnail sketches of same character.
- Demo various digital and analog methods of sketching
- At end of class, put up thumbnails and choose one to redo the character from.
- Homework: From chosen thumbnail, re-do your character.
Conceptual Drawing (Thursday - Friday, 6-10) – Martin Kau, Concept Artist, Big Huge Games.
· Applying reference and story information into the final character
- Using similar techniques of adapting story and reference to create an environment that brings both the character and environment to life.
- Friday – Critique.
Intro to Modeling for Games (Monday – Friday, 6-10) – Chris Sulzbach, Firaxis Games
- TBD
- Discuss environmental design and theory.
- Take a concept and break it down.
- Gather ref, plan out a process
- Low-poly modeling, texture pass
- High-poly modeling, texture pass
- Bring it all together
- HOMEWORK: finish 3D object
Game Texturing – Unwrapping and Zbrush Environmental Textures (Monday–Friday, 6-10) – Colin Campbell, Artist, Big Huge Games
- Unwrapping demos.
- Zbrush Demo, look at some textures that have been created by Zbrush.
- Exporting your normal map.
- In-class work with Zbrush
- Homework: Create your own tiling environment textures and map them to your existing models.
2D game prototypes with free software: Gamemaker and Construct (Wednesday, 6-10) – Shaun Martin, Senior Artist, Big Huge Games
- Show off prototypes made in Gamemaker and Construct
- Go over how the programs both work a bit
- In class work with construct (try changing the game I have done)
- Optional homework: make a game!
Week 4 – Diffuse Textures, Intro to Rigging/Animation
Texturing Painting – (Monday - Tuesday, 6-10) – Sang Han, Artist, Firaxis Games.
- TBD
Animation – (Wednesday – Thursday, 6-10) Young Vo, Senior Artist, Big Huge Games.
- Definition and examples of animation. Film vs. Game animation.
- Class animates a bouncing ball and crit.
- Intro to rigging to different skeleton types.
- Intro to basic walk animations.
- Homework: walk cycle.
· Final Crit – Friday.
Final Crit – (Friday, 6-10) Dave Inscore, Art Director, Big Huge Games. Greg Foertsch, Art Director, Firaxis Games.
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